BBScript 1.0 is Here!
Evo gave me a bit of motivation to finally polish the last few things needed to finish up a refactored, stable version of BBScript, drawing from my own experience using the tool to make it significantly better for users and contributors to the config files. Here’s some of the important changes: New game support: DNF Duel Adding support for this was trickier than I expected, 8ing didnt seem to want to use BBScript the way ArcSys does, so they moved a lot of info out of the script code and into UE4 data structures, they also changed the binary format of the script a bit, which forced me to rewrite how parsing was handled to let script configs specify different types of instruction formats....