Fighting Game Input Systems

Fighting games typically use a variety of motion inputs and button combinations to add options to character kits in a way that couldn’t be added otherwise without either adding more buttons or adding many overlapping inputs. I believe fighting game input systems also have application outside of their genre, for example, I appreciate the use of these inputs to expand on your kit in Symphony of the Night without adding a menu to switch out skills or needing some sort of UI element that indicates the currently selected skill....

September 2021 · 6 min

A Sketch of the Arc System Works Engine Script

There isn’t a lot of documentation on the system that Arc System Works uses to make their games, and I know some people have been wondering how the scripting system (what we call BBScript) works. Here I will try to outline the basic idea of how it functions and why I like it so much. I believe it offers something that I haven’t seen before in a game engine that could be extremely valuable to learn from as a game developer....

July 2021 · 10 min

Guilty Gear Strive Script Modding Guide

Alright I’m gonna show you how to mod strive scripts and set up the process to be as painless as possible so you can iterate fast and make the sol 2f jab mod easily. Extracting The Strive Files Individual Files Extraction Method To extract individual files from the games PAK, download FModel and open up the program, it will prompt you to select a game, so navigate to the Strive installation folder and select the file...

July 2021 · 6 min